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Psychokinesis
.
Some people even link psychokinesis
to the spiritual world, suggesting for example that some reports of ghosts —
such as poltergeists — are not manifestations of the undead at all, but instead
the unconscious releases of a person's psychic anger or angst
By Benjamin Radford - Live
Science Contributor
Scientific evidence for the psychic
ability to move objects or bend spoons remains elusive.
"Who here is psychic? Raise my
hand!"
That's an old joke, but there are
several claimed types of psychic powers, including precognition (knowing the
future) and telepathy (describing things at a remote location).
But for sheer impressiveness it's
hard to beat psychokinesis, the ability to move objects through mind power.
The word is derived from the Greek
words for "mind" and "motion" and is also called PK or
telekinesis.
Fictional psychokinetics are easy to
find: The popular X-Men comic and film franchise includes the character Jean
Grey, whose powers include extrasensory perception and psychokinesis.
The 2009 movie "Push" is
about a group of young Americans with various psychic abilities who team up and
use their paranormal powers against a shadowy U.S. government agency.
Though many Americans believe in
psychic ability (about 15 percent of us, according to a 2005 Baylor Religion
Survey), scientific evidence for its existence remains elusive.
Some people even link psychokinesis
to the spiritual world, suggesting for example that some reports of ghosts —
such as poltergeists — are not manifestations of the undead at all, but instead
the unconscious releases of a person's psychic anger or angst.
If people could move everyday objects
with nothing more than their thoughts, this should be quite easy to
demonstrate: Who wouldn't like their latte delivered by a psychic barista from
across the counter, floating it right to your hand with a mere gesture?
This doesn't happen, of course.
Instead researchers have focused on what they term "micro-PK," or the
manipulation of very small objects.
The idea is that if the ability
exists, its force is obviously very weak. Therefore, the less physical energy
that would have to be exerted on an object to physically move it, the more
obvious the effect should be.
For this reason, laboratory
experiments often focus on rather mundane feats such as trying to make dice
land on a certain number at an above-chance rate, or influencing a computerized
random number generator.
Because of this change in
methodologies, psychokinesis experiments rely more heavily on complex
statistical analyses; the issue was not whether a person could bend a spoon or
knock a glass over with their minds, for example, but whether they could make a
coin come up heads significantly above 50 percent of the time over the course
of 1,000 trials.
Spiritualism and
mediums
The idea of people being able to move
objects through mind power alone has intrigued people for centuries, though
only in the late 1800s was it seen as an ability that might be scientifically
demonstrated.
This occurred during the heyday of
the early religion Spiritualism, when psychic mediums claimed to contact the
dead during séances, and objects would suddenly and mysteriously move, float,
or fly by themselves across the darkened room, seemingly untouched by human
hands.
Though many people were convinced —
including, ironically, Sir Arthur Conan Doyle, the creator of Sherlock Holmes —
it was all a hoax.
Fraudulent psychics resorted to trickery,
using everything from hidden wires to black-clad accomplices to make objects
appear to move untouched.
As the public slowly grew wise to the
faked psychokinesis, the phenomenon faded from view.
It was revived again in the 1930s and
1940s, when a researcher at Duke University named J.B. Rhine became interested
in the idea that people could affect the outcome of random events using their
minds.
Rhine began with tests of dice rolls,
asking subjects to influence the outcome through the power of their minds.
Though his results were mixed and the
effects were small, they were enough to convince him that there was something
mysterious going on.
Uri Geller, shown speaking at a press event in Moscow in 2009, made millions in the 1970s by claiming he could bend spoons with his mind. |
In the 1970s, Uri Geller became the
world's best-known psychic and made millions traveling the world demonstrating
his claimed psychokinetic abilities, including starting broken watches and
bending spoons.
Though he denied using magic tricks,
many skeptical researchers observed that all of Geller's amazing feats could be
— and have been — duplicated by magicians.
Public interest in psychokinesis
returned in the 1980s.
One person nationally known for
claimed psychokinetic ability, James Hydrick, tried to demonstrate his powers
on the television show "That's My Line" in 1981, following several
successful television appearances.
He claimed to move small objects,
such as a pencil or the pages of a telephone book, with his mind.
Host Bob Barker consulted with
skeptic James Randi, who suspected that Hydrick was merely discreetly blowing
on the pages to make them move.
To prevent this method of trickery
Randi placed styrofoam bits around the open book, as the lightweight pieces
would clearly be disturbed if the pages were moving because of Hydrick's breath
instead of his mind.
After many awkward minutes in front
of Barker, Randi, a panel of judges, and the live studio audience, a flustered
Hydrick finally said that his powers weren't cooperating.
Hydrick later admitted that his
psychokinetic powers had been faked, and marveled at how easy it had been to
fool the public.
Frauds and fakery
Even many researchers admit that the
data fall far short of scientific standards of proof; researcher Russell Targ,
in his book "The Reality of ESP" (2012, Quest Books) acknowledges
that "the evidence for laboratory psychokinesis is quite weak."
Recent advances in virtual reality
technology may, however, be the next best thing.
In 2017, a company called Neurable
announced plans to develop psychokinesis — or at least a virtual reality form
of it — for a game called Awakening.
Using a combination of eye movement
tracking technology and electroencephalogram (EEG) sensors in a headset, the
game allows a player to move and manipulate objects in a virtual world merely
by looking and thinking.
After an initial calibration process
that takes several minutes, the players can select and move computer-generated
images.
Perhaps one day technology will allow
us to actually move objects with our thoughts, but until then we must be
satisfied with the power depicted in fiction and fantasy.
Benjamin Radford
Live Science Contributor
Benjamin Radford is the Bad
Science columnist for Live Science. He covers pseudoscience, psychology, urban
legends and the science behind "unexplained" or mysterious
phenomenon. Ben has a master's degree in education and a bachelor's degree in
psychology. He is deputy editor of Skeptical Inquirer science magazine and has
written, edited or contributed to more than 20 books, including "Scientific
Paranormal Investigation: How to Solve Unexplained
Mysteries," "Tracking the Chupacabra: The Vampire Beast in Fact,
Fiction, and Folklore" and “Investigating Ghosts: The Scientific Search
for Spirits,” out in fall 2017. His website is www.BenjaminRadford.com.
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